![]() to push the limits of VR controller tracking so effectively is not just because of. Processor Intel(R) Core(TM) i9-10900KF CPU 3.70GHz 3.70 GHz Some titles are cross-buy meaning they will work on Rift but not all. When the memory is fully taken, one of them end to crash. It might be a usage we do with Steam VR that makes it leaks. My impression is that none of these sofwares are "aware" of a problem. Steamvr compositor not working So when i launched steamvr (which was working 2 hours ago) it told me i needed to launch the compositor so i did. This is a recent version of the drivers that has the 500 series listed as compatible. I can run TivoliCloudVR or any HDM software without problemes. You should be using the very lasted driver that has VR support. Tracking has stopped working when i start osvr server. Windows is detecting all osvr hdk hardware with no issues in control panel, devices app and device manager. steamvr simply gives error 108 hmd not detected. I verified that an older version of the engine still runs an older. Disabling igpu and installing another nvidia gpu has not helped either. is a non-specific error that means your VR headset has not been detected. I updated video drivers (GTX 970 to latest nvidia), but no change. When Direct Mode is running properly, you will only see VR content in the HMD. This was already running fine in 4.12 before updating to the recent hotfix. The project runs without error, but the VR Compositor window never opens and the headset just sees the vive gray room. The same thing happen if you launch Steam VR first, and then Vircadia Interface. A SteamVR project stopped working since updating to 4.12.5 version. If per luck, it's vircadia Interface, re-lauching it won't work since Steam VR (VR Compositor) is still ocupy all the memory. Sometime Interface, sometime SteamVR, sometime other involved process or other application. ![]() Wirte 'default-sample-rate 48000' into it. Once the critical amount of memory get reached, something crash. Create a file named nf in /.config/pulse/ sudo nano /.config/pulse/nf 2. As far as registry - just to make sure for Quest 2 (version 27.0.0.45.507): For Link - C:Program FilesOculusSupportoculus-runtimeoculusopenxr64.json. Also set registry to point to openXR in oculus folders and open XR in steam vr folders. The memory used by VR Compositor.exe start to increase.Īfter a certain time a serious lag start to increase (as the different process running on the machine start to fight for the remaining of the 64GB of memory I have. Yes I’ve tried in both steam via virtual desk top and oculus link. which launch SteamVR, which include the process: VR Compositor.exeĪs soon I start to use it in HMD (desktop mode in not impacted)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |